Wizards of the Coast recently shipped a clever little beer & pretzel game called Inn-Fighting. It's about. . . people who fight in bars.
References: Boardgame Geek Review, Funagain Games
Inn-Fighting features a lot of dice rolling, token swapping, card reading, and unfortunately, rule puzzling. For alas, the rules for this game qualify as some of the most obfuscatory and incomplete that I've read in a long time. And I read a lot of rules.
As I work to puzzle out some of the finer points of how it works, I thought I'd put a FAQ together based on questions and answers I've discovered out there on the Intrawebs.
I'll be happy to add to this if anyone is interested. For now, it's here for my convenience and that of my "gaming friends". You know who you are.
Answers care of WotC Staffers (source)
re: Rulebook page 18
Heading: Hit Points and Victory Points
Sub-Headings: Damage and VP, Bystander Knockout & Adventurer Knockout
Q1. Does all damage that you do to opponent's Bystanders go into your Victory Point pile? Does all damage done by Bystanders go into your Victory Point pile?
A1: You do gain Victory Points directly from Hit Points when damaging Bystanders. In fact, all damage that your characters (Adventurers and Bystanders alike) do to other characters (Adventurers and Bystanders) goes into your Victory Points pile.
Q2. What if you only damaged a Bystander but did not knock the Bystander out, where do those
Hit Points go?
A2. You gain the HP in VP even if you do not knock out the Bystander.
Q3. If you knock out an Adventurer, but the knocked out Adventurer's player does not have enough Victory Points to pay the Knockout Bonus listed on the character's card, does the player scoring the knockout supplement the difference from the bank or just get what is available, possibly nothing?
A3. If your Adventurer is knocked out and you do not have enough VP to pay the knockout bonus, you pay as much as you can, possibly zero.
re: Xxyzzt Card Questions
Adventurer Card for Xxyzzt, Beholder Barfly
Power attack: Eye Ray Extravaganza
(3 or 5 damage. High: Make another identical attack against any other target.)
Q4. Does Xxyzzt's player continue making Power attacks as long as he continues to roll High damage or does he only get one extra Power attack each turn?
A4. The Eye Ray will continue to attack as long as high results are rolled. (comment - wow)
Q5. Where the card says any other target, does this mean of any player or merely any character of the initial valid target (namely the player with the most Victory Points)?
A5. The secondary Eye Ray attacks can be directed any any target, not just the one with the highest VPs.
Q6. Does identical attack mean that each time Xxyzzt's player rolls his extra Power attack he includes the same bonus from dice showing the Power attack symbol?
A6. These secondary attacks will use the same bonus as the first.
re: Rulebook page 17
Sub-heading: Ale Action
Q7. If your Adventurer is at full Hit Points and you roll an Ale action can you take one?
Q8. If so, do you just remove Victory Points from the player with the most in an amount equal to the number of dice showing Ale and put them in the bank?
A7,8. You can take an Ale action at full hit points, you opponent still loses VP equal to the number of mugs showing, but you do not gain any hit points.
Q9. If so, and you are the player with the most Victory Points and your adventurer is unhurt can you take the Ale action to prevent the next player from getting a certain Ale action?
A9. If you are the player with the highest VPs when an ale action come up, you can take it, but any VP's not used to heal you will go to the bank.
re: Rulebook page 14
Power attack options
Q10. If you are the player with the most Victory Points can you ever make a Power attack?
Q11. If so, is it against the opponent with the most Victory Points?
A10,11. Since you cannot attack yourself, you can still make a power attack against the opponent with the next highest VP total, choosing in case of ties.
Question re: Red Die
Q: I roll the dice to attack and say I get 4 punches and 1 mug on the gold dice and 1 luck roll on the red dice. I have no bystanders to worry about as the opponent to my left has none, and I roll above my skill doing 4 points of damage to the Adventurer. So what happens with the red die? I think the defense roll action has me a bit stymied, in respect for what's kept for passing the dice.
A: You always roll the red die for defense, no matter what it's showing.
Question on Damage from Defense Action
Q: When you cause damage from your defense action (like the wizards fireball or the barkeeps crossbow) do you get those lost HP as VP? Or do they simply go back to the bank?
A: When you damage an opponent's Adventurer, remove that many Hit Point tokens from the character and place them in your Victory Point pile."
The action card Second Swing has a typo. It shouldn’t be talking about re-rolling the Brawl Dice you used for the attack; it should say “Reroll the d20 you used to make the attack.” In other words, you play Second Swing when you’ve rolled a 1 on your attack roll, or rolled low damage when what you need is to roll high. (source [requires registration])